TECHNOLOGICAL REHABILITATION PHILOSOPHY

Küçük Resim Yok

Tarih

2020

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

EDAM

Erişim Hakkı

info:eu-repo/semantics/openAccess

Özet

Technological rehabilitation includes robotic and wearable devices, virtual reality applications, three-dimensional motion analysis systems and e-health and mobile health applications. Our aim was to determine the framework of the philosophy and aims of rehabilitation technology. These systems have been developed to achieve objective and reliable results, to shape treatment sessions and to improve quality, reduce labor and cost. As the demand for therapy is expected to increase in the future, the technology that will enable patients to receive training with minimal therapist time consumption has an important role. E-health and mobile health systems can be utilized effectively in data generation, storage, transportation, analysis, sharing and security. Robotic devices, on the other hand, are the equipments that come to the forefront in rehabilitation applications with the development of technology. These devices help to make objective, reliable analysis by recording kinetic and kinematic data. Another example of technological rehabilitation is virtual reality (VR) applications. In these systems, by making use of virtual games and visual and audio feedback, it is aimed to get the task and many repetitions as motivated. Finally, optical systems are commonly used in motion analysis and are accepted as the gold standard. They require experienced personnel skills and sufficient laboratory space. In the studies, it has been concluded that it has made significant contributions in terms of speed, efficiency, accessibility and cost. With such technologies, patients can exercise more often, resulting in better results and faster progress in motor (re) learning. Although positive results are obtained in the current studies, the development of these systems continues and it is aimed to increase the further studies.

Açıklama

Anahtar Kelimeler

Technology, Innovation, Robotics, Virtual Reality

Kaynak

Sanitas Magisterium

WoS Q Değeri

Scopus Q Değeri

Cilt

6

Sayı

1

Künye